Arcade Gaming Market is estimated to witness surging demand at a CAGR of 12.63% by 2029
Global Arcade Gaming Market, By Type (Video Games,
Simulation Games, Mechanical Games), Genre (Racing, Shooting, Sports, Action),
Age Group (Less 18 years, 19-35 years, 36 years and above), Application
(Residential, Commercial, Gaming Hubs), Distribution Channel (Online, Offline)
- Industry Trends and Forecast to 2030.
Arcade Gaming Market
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Arcade Gaming Market Analysis and Size
Over the last few years, there has been immense growth in
the participation in arcade gaming activities. In addition, with the transition
from console toward mobile, the participation in arcade gaming has surged
rapidly. In recent decades, the legal arcade gaming has become a major
phenomenon in various countries, including the United States. The fact that
over 80% of American adults bet at least once in their lifetime puts the
popularity of arcade gaming in the country into perspective. Therefore, the market
is estimated to grow rapidly over forecasted period.
Data Bridge Market Research analyses the arcade gaming
market was USD 3,840.45 million in 2022 is expected to reach USD
5,476.37million by 2030, and is likely to grow at a CAGR of 5.20% in the
forecast period of 2023 to 2030. In addition to the insights on market
scenarios such as market value, growth rate, segmentation, geographical
coverage, and major players, the market reports curated by the Data Bridge
Market Research also include in-depth expert analysis, geographically
represented company-wise production and capacity, network layouts of
distributors and partners, detailed and updated price trend analysis and
deficit analysis of supply chain and demand.
Arcade Gaming Market Scope and Segmentation
REPORT METRIC
DETAILS
Forecast Period
2023 to 2030
Base Year
2022
Historic Years
2021(Customizable to 2015-2020)
Quantitative Units
Revenue in USD Billion, Volumes in Units, Pricing in USD
Segments Covered
Type (Video Games, Simulation Games, Mechanical Games),
Genre (Racing, Shooting, Sports, Action), Age Group (Less 18 years, 19-35
years, 36 years and above), Application (Residential, Commercial, Gaming Hubs),
Distribution Channel (Online, Offline)
Countries Covered
U.S., Canada, Mexico, Brazil, Argentina, Rest of South
America, Germany, France, Italy, U.K., Belgium, Spain, Russia, Turkey,
Netherlands, Switzerland, Rest of Europe, Japan, China, India, South Korea,
Australia, Singapore, Malaysia, Thailand, Indonesia, Philippines, Rest of
Asia-Pacific, U.A.E., Saudi Arabia, Egypt, South Africa, Israel, Rest of Middle
East and Africa
Market Players Covered
Bandai Namco Studios Inc. (Japan), Bay Tek Entertainment
Inc. (U.S.), Capcom Co. Ltd. (Japan), CXC Simulations (U.S.), D-BOX
Technologies Inc (Canada)., International Games System Co. Ltd. (Taiwan),
Nintendo (Japan), PrimeTime Amusements (U.S), Melco International Development
Limited (China), Genting Berhad
(Malaysia), Wynn Resorts Holdings, LLC (U.S.) and Galaxy Entertainment Group
Limited (China), Sega Sammy Holdings Inc. (Japan), and Square Enix Holdings Co.
Ltd. (Japan)
Market Opportunities
Internet penetration across the world
Introduction of new and technologically advanced products
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Market Definition.
Arcade games are coin-operated machines that can be found in
public venues such as game parlors, amusement arcades and shopping malls. Video
games, pinball machines, and electromechanical games are the most common types
of arcade games. These games have rising levels of difficulty, which raises the
consumer's desire to play the game. These games use a single-screen game
perspective, which allows the player to keep their focus on the game and watch
the full game.
Global Arcade Gaming Market dynamics
Drivers
High Indulgence in Arcade Gaming
These games have no conclusion, consumers become accustomed
to playing them on a regular basis. Arcade games have a scoring component that
encourages players to compete with one another. These benefits of arcade games
are expected to boost demand for the product during the forecast period. The
change in lifestyle of consumers will further propel the growth rate of arcade
gaming market. In addition, the number of commercial gaming facilities such as
gaming parlours, has grown, propelling the worldwide arcade games market. The
demand for arcade games has expanded as the tendency for commercial gaming
complexes is estimated to grow over forecasted timeframe. Furthermore, the
increase in disposable income has changed the lifestyle of people, due to which
their affordability to play new arcade games has increased, which also boosts
the overall market’s growth
Opportunity
Negative Impacts
The arcade gaming is designed to be addictive and people
also become highly addictive to gaming. Therefore, this factor is anticipated
to challenge the arcade gaming market growth rate
This arcade gaming
market report provides details of new recent developments, trade
regulations, import-export analysis, production analysis, value chain
optimization, market share, impact of domestic and localized market players,
analyses opportunities in terms of emerging revenue pockets, changes in market
regulations, strategic market growth analysis, market size, category market
growths, application niches and dominance, product approvals, product launches,
geographic expansions, technological innovations in the market. To gain more
info on the arcade gaming market contact Data Bridge Market Research for an
Analyst Brief, our team will help you take an informed market decision to
achieve market growth
Recent Development
In November 2021, Teskin, a casual game developer
headquartered in Israel, was acquired by Voodoo, and Teskin will join Voodoo's
casual business section. Both firms will, however, function independently and
focus on their own initiatives. In just four years, Teskin's casual mobile
gaming portfolio has gathered more than 20 million lifetime downloads. It plans
to expand its teams and invest in new casual games
Global Arcade Gaming Market Scope
The arcade gaming market is segmented on the basis of type,
genre, age group, application and distribution channel. The growth amongst
these segments will help you analyse meagre growth segments in the industries
and provide the users with a valuable market overview and market insights to
help them make strategic decisions for identifying core market applications.
Type
Video Games
Simulation Games
Mechanical Games
Genre
Racing
Shooting
Sports
Action
Age Group
Less 18 years
19-35 years
36 years and above
Application
Residential
Commercial
Gaming Hubs
Distribution Channel
Online
Offline
Global Arcade Gaming Market Regional Analysis/Insights
The arcade gaming market is segmented on the basis of type,
genre, age group, application and distribution channel.
The countries covered in the arcade gaming market report are
U.S., Canada and Mexico in North America, Germany, France, U.K., Netherlands,
Switzerland, Belgium, Russia, Italy, Spain, Turkey, Rest of Europe in Europe,
China, Japan, India, South Korea, Singapore, Malaysia, Australia, Thailand,
Indonesia, Philippines, Rest of Asia-Pacific (APAC) in the Asia-Pacific (APAC),
Saudi Arabia, U.A.E., Israel, Egypt, South Africa, Rest of Middle East and
Africa (MEA) as a part of Middle East and Africa (MEA), Brazil, Argentina and
Rest of South America as part of South America
North America dominates the arcade gaming market because of
the advancement in technology and innovations in the product along with
expanding mobile gaming within the region.
Asia-Pacific on the other hand, is estimated to show
lucrative growth during the forecast period of 2022 to 2030 due to the
increasing number of arcade competitions along with the growing number of
spectators as well as the competitors in the region.
The country section of the report also provides individual
market impacting factors and changes in regulation in the market domestically
that impacts the current and future trends of the market. Data points such as
down-stream and up-stream value chain analysis, technical trends and porter's
five forces analysis, case studies are some of the pointers used to forecast
the market scenario for individual countries. Also, the presence and
availability of global brands and their challenges faced due to large or scarce
competition from local and domestic brands, impact of domestic tariffs and
trade routes are considered while providing forecast analysis of the country
data.
Competitive Landscape and Arcade Gaming Market Share
Analysis
The arcade gaming market competitive landscape provides
details by competitor. Details included are company overview, company
financials, revenue generated, market potential, investment in research and
development, new market initiatives, global presence, production sites and
facilities, production capacities, company strengths and weaknesses, product
launch, product width and breadth, application dominance. The above data points
provided are only related to the company’s focus related to arcade gaming market.
Some of the major players operating in the arcade gaming
market are:
Bandai Namco Studios Inc. (Japan)
Bay Tek Entertainment Inc. (U.S.)
Capcom Co. Ltd. (Japan)
CXC Simulations (U.S.)
D-BOX Technologies Inc (Canada)
International Games System Co. Ltd. (Taiwan)
Nintendo (Japan)
PrimeTime Amusements (U.S)
Melco International Development Limited (China)
Genting Berhad (Malaysia)
Wynn Resorts Holdings, LLC (U.S.)
Galaxy Entertainment Group Limited (China)
Sega Sammy Holdings Inc. (Japan)
Square Enix Holdings Co. Ltd. (Japan)

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